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Hi Duc

Some of my notes got overtaken by the Learningpool update to the authoring tool, plus Chuck Lorenz has now written some excellent new wiki pages which will be added to the authoring tool shortly.

Hopefully I will be able to add something useful to the wiki once it's updated.

Cheers
Dan
 
  

 

Hi Dan Gray, 

How about the documentation regard to deploying? Did you complete the documentation? If yes, please share it to us.

I think the document will be very useful for community as it will help a lot of people who are not expert in technical. 

Thank you in advance.

Best and Regards, 

Duc

 

Hi Paul!

Thank you for your immediate response and your suggestions! I think, with mobile learning appearing on the stage, learning designers (and strategists) have to select even better beforehand which information will be suitable for which channel. When it comes to smartphones, the preferred device when people are on the go, we might have to restrict information to nuggets of microlearning, to refresher modules, to quick reminders or job aids. Content on mobile devices could also serve as a kind of teaser which stimulates learners’ curiosity and persuades them to log on through their desktop PCs or tablets to delve deeper later on. With concepts such as “mobile first” I think we are on the right track.

As concerns potential distractions and interruptions: So far I see only one solution: We have to present great content AND at the same time have to make learning even more engaging, more worth learners’ precious time and maybe even: more fun (imagine that! Anyone rolling their eyes yet?). By great content I mean: relevant, well-structured, didactically sound, concise and crisp. So, the learning design basics.

On top of that, we have to make learning more compelling. When it comes to learners’ engagement, I think, learning design can take a bit of inspiration from web and editorial design as well as from advertising. Of course, we are not in the entertainment business – our business is serious. ;) Yet, we should be careful not to make it DEAD serious (nobody wants lifeless courses). So, just because it’s learning this does not mean that courses have to be dry. I think learning and advertising share at least two characteristics: Both rival for people’s attention and both try to persuade them and want to elicit a certain kind of behaviour.

So what I think we have to make clear to learners is: Why should they spend their time on our e-learning modules? What will be their benefit? Moreover, we have to become better at the “persuasive arts”: storytelling and design, amongst others. Any other suggestions on this note?

Cheers,
Elisabeth

 

Hi Peggy,

thanks for your question!

In addition to Ollie's response, I thought I'd add some more high level thoughts:

For the less technical audience, I have often found the terms 'adaptive' and 'responsive' to be used interchangeably. This can lead to a good deal of confusion in terms of really understanding the capabilities of tools / solutions - so I thought it might be worth highlighting the different principles (without necessarily giving them a name).

 

Adapt implements a 'responsive' approach.

As per Ollie's post, this is mainly done by responding to the screen size of the device you are using to look at the content. This is fixed on smartphones and tablets and variable on a desktop / laptop. Adapt is truly responsive, which means it changes as and when the size of the browser window screen real estate changes. This means that by reducing the width of the browser window on a desktop / laptop, you can see how it would look and behave like on a smartphone and tablet. (There is some additional checking on device capabilities going on, too, btw - this is also a factor in determining behaviour).

  • The overall objective of this approach is to have an end result (e.g. an eLearning course/resource), which - in a single version - can be used on the widest variety of devices. This goal is often referred to as 'single-source'.

As mentioned, I have seen both terms (responsive, adaptive) used to describe this behaviour and approach.

The alternative to this approach is to have multiple versions of the course, which are optimised for a single or small range of devices. This could include publishing native apps for the various key OSs (e.g. iOS, Android etc.)

 

The principle of 'adaptive learning':

This is a fundamentally different thing as it applies to the learning content, rather than the technology. Briefly summarised, this means that the learning content presented to the learner varies according to their interaction with the content. In other words, the course tries to serve up the content, which is most suited to the learner's ability and the gaps in their knowledge.

A simple example of this would be as follows:

  • Let's say we have an English language course, which has three levels (beginner, intermediate, advanced)
  • This course initially serves up the questions for beginners, which the learner answers them competently
  • Rather than continuing to serve basic questions, the course automatically switches to the intermediate 'track' etc.

So, in summary, the course analyses and adapts to the the learner.

At this point, this functionality does not exist within Adapt - however, we know that this is a key trend in the industry and would be keen to engage with anyone who is interested in helping develop out this type of functionality. In the meantime, there are a few work-arounds (e.g. developing branching scenarios etc.), which go some way towards this.

 

Hopefully, this helpful and does not add to the confusion :-)

Sven

 

On iPad2 iOS 7.1.2 (and 8.1.3) Safari the feedback appears not in the middle of visible area (viewport) but in the middle of the scrollable page - which means you have to scroll to see the FB. Has anyone seen this behaviour and was it resolved?

 

 


LOCATION: Plymouth, UK
SALARY: £35,000 - £40,000
HOURS: 9:00am – 5:30pm, Monday to Friday
START DATE: ASAP 

 

Does this sound like you?

How would you like to develop multi-device games and responsive web solutions using some of the latest and most exciting web technologies?

What about being able to continuously innovate and develop the capabilities of the world’s first open-source, responsive elearning framework – Adapt?

How does delivering cutting-edge solutions to global brands, helping to improve performance and increase knowledge of thousands of learners worldwide sound to you?

We’re looking for an experienced and driven developer with great front-end abilities and the right attitude to lead in the development of multi-device product development here at Sponge UK.

If you have a proven track record in delivering multi-device, responsive driven solutions this could be the perfect opportunity for you to develop with an award-winning and industry-leading company.

 

About Sponge UK

Sponge UK is a leader in the design and development of custom elearning, delivering solutions to customers across the globe.

We are based at the Plymouth Science Park on the outskirts of Plymouth city centre, where we design and develop our elearning programmes. We also have an office in London. Our clients include Tesco, Toyota Motor Europe, Adidas, Lexus, TUI, Sports Direct, the NHS, the United Nations, GlaxoSmithKline, Novo Nordisk, Boehringher Ingelheim, John Lewis, Diageo and HM Treasury.

Our current team of 50 plus employees is made up of Account Executives, Instructional Designers, Graphic Designers, Developers and Administrators who all contribute to making Sponge UK one of the most positive and friendly working environments in the South West.

We were recently named “Elearning Development Company of the Year” at the Elearning awards.

 

Job Description

As the Senior Software Developer, you will be responsible for developing and leading in the innovation of Sponge UK’s multi-device elearning product offering.

You will work closely with graphic designers, instructional designers, learning solutions architects and of course the development team to deliver some of the most exciting and innovative products to the elearning market.

This role requires a unique individual with the passion for pushing the boundaries, working to the tight client briefs and a strong attention to detail, with a willingness to collaborate within a great team environment.

 

Key Responsibilities

  • Lead in the development and innovation of bespoke responsive HTML5,multi-device products
  • Develop and maintain bespoke features, components, plugin’s and themes using the Adapt Framework
  • Collaborate on the Adapt open source project
  • Develop multi-device game based products
  • Contribute to technical discussions for internal and client facing meetings
  • Provide innovative solutions and accurate time estimations to the sales and project management team
  • Develop and grow other members of the team
  • Ensure all aspects are developed to the company standard, within the allocated timeframes
  • Provide technical support, resolving bugs and issues

 

Skills and qualities:

The ideal candidate should have the following skills and qualities:

  • A minimum of 3 years industry experience
  • Proven track record for delivering robust and innovative solutions
  • Educated, preferably to degree level or an equivalent qualification in this field or have extensive commercial experience
  • Excellent communication and organization skills
  • Meticulous attention to detail
  • Ability to work to deadlines
  • A passion for creating reliable, maintainable and efficient code
  • Be passionate about learning new skills and helping others to develop

We will be assessing candidates against the following checklist to help us identify the most suitable individual. The most important criteria however, is your ability to convince us you are the right person for the job.

 

Essential skills:

  • JavaScript
  • jQuery or similar DOM manipulation framework
  • HTML/ HTML5 / Web standards
  • LESS / SASS / CSS / CSS3 / And other animation libraries
  • Responsive web development for multi-touch devices
  • Cross-browser compatibility development
  • Understanding in the importance of Accessibility
  • Understanding of Frontend Application Architecture (MVVM/MVC)

 

Highly desirable skills:

  • Node.js
  • Knowledge of using Grunt
  • Backbone.js, Underscore.js & Handlebars
  • Proficient in using Git/Mercurial
  • Test driven development
  • Knowledge of iOS and Android development
  • Competency in using the Adobe Creative Suite

 

How to apply

If you think you would like to join the Sponge UK team we’d love to hear from you!

Please send us your CV and a portfolio of work digitally which should demonstrate how your skills align with this job role. All applications must have a cover letter that contains a brief explanation as to why you think you would be the perfect candidate for the role.

Please submit your application to: jobs@spongeuk.com for review, making sure you include Senior Software Developer (JavaScript/HTML5) in the subject line.

Note: Shortlisted candidates might be required to carry out a development test as part of the application process.

 

Hello Everyone. 

I am very excited to announce another newly created position at Brighton based company Appitierre! 

Appitierre are looking for a developer work with Adapt - building extensions, themes, menus and components. They should also understand node.js and how to build SPA's using both Backbone (frontend) and node.js (backend). We are also developing new tools, so there will be a lot of varied work with lots of opportunity. 

We are open to making this a permanent or contract position for people who are proficient in some or all of the following:

- HTML
- LESS/CSS
- Javascript (both frontend & backend)
- Backbone.js, Underscore.js & Handlebars
- Understanding of accessiblity in HTML
- Git
- Testing - both frontend (CasperJS) & backend (mocha.js) with experience using Postman
- Performance of DOM rendering - including animation libraries like Velocity.js
- D3.js & Raphael.js
- Ability to design themes with either Sketch or Photoshop.

Understanding of iOS or Android development would be a very nice bonus. Half days on Fridays working on projects like Capsules, our product to bring Learning for free for people who don't have internet access.

If you would like to join our team - please contact me on the email address below, including salary expectations, CV and any examples of work:

wesley.atkinson@appitierre.com

I really look forward to hearing from you!

Best Regards,

Wes Atkinson

 

the problem I am facing is I installed Node.js and Github and Git also on windows 7x64  home edition
When i try to install other packages from npm such as grunt and adapt, not able to install adapt-cli
showing some error in unicode and bufferstool

before installing these should I install python also on my system ?
or am I missing some steps for installation

Please help me out

thanks and regards

Deepak Rustagi

 

I think this is an excellent idea.

FYI the current demo is also quite broken in safari iOS 8 - as someone has pointed out here: https://community.adaptlearning.org/mod/forum/discuss.php?d=534

So we really need to get that updated - suggest doing once new version is out.

 

Hi Nicolas

The demo that you're looking at is actually based on a really old version of the Adapt code and does appear to have some pretty bad layout issues in iOS8 Safari.

We've plans to update this demo so that it's built from the latest version - but are currently committing all resources to actually getting the new version built and released at this stage.

If you follow the documentation to get and build Adapt from the current master you'll find it works fine with iOS 8 Safari.

FYI the 'triggered components' in the demo work fine for me with the iPad in landscape mode. In portrait mode, it does appear immediately - though whether this is deliberate or a bug in the old code, I'm not sure.

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